B.Sc. (IT)

Graduate Programmes

APPLY NOW 2022 Admissions

Program Code 10049

Course Overview

  • Campus
  • Noida
  • Institute
  • Amity Institute of Information Technology
  • University
  • Amity University Uttar Pradesh
  • Program Code
  • 10049
  • Eligibility
  • 10+2.

    Student should have passed all the subjects of class XII from a recognized board.

     

     

  • Duration
  • 3 years
  • 1st Year Non Sponsored Semester Fee (Rs. in Lacs)
  • 1.02
  • 1st Year Sponsored Semester Fee (Rs. in Lacs)
  • 1.53
 
  • Fee Structure
  • Program Educational Objectives
  • Program Learning Outcomes
1st Year Non Sponsored Semester Fee (Rs. in Lacs) : 1.02
1st Year Sponsored Semester Fee (Rs. in Lacs) : 1.53
  • Students will be able to prepare plan, design, develop and troubleshoot the problems and generate solutions the field of computer science and applications.
  • Students will be able to prepare plan, design, develop and troubleshoot the problems and generate solutions the field of computer science and applications.
  • Students will be able to apply strong mathematical foundation, algorithms, logical applications, principle and practices of computer science theory so that they are well-equipped to solve any problem with the systematic approach
  • Students will be able to apply strong mathematical foundation, algorithms, logical applications, principle and practices of computer science theory so that they are well-equipped to solve any problem with the systematic approach
  • Students will be able to assess societal, health, safety, legal, Cultural and environmental issues and relevant engineering responsibilities by applying reasoned contextual knowledge and understand its impact towards sustainable development.
  • Students will be able to assess societal, health, safety, legal, Cultural and environmental issues and relevant engineering responsibilities by applying reasoned contextual knowledge and understand its impact towards sustainable development.
  • Students will be able to apply modern software engineering and IT tools to complex software and hardware activities with a clear understanding of appropriate selection techniques and limitations associated with it.
  • Students will be able to apply modern software engineering and IT tools to complex software and hardware activities with a clear understanding of appropriate selection techniques and limitations associated with it.
  • Students will be able to demonstrate ability for professional conduct, effective communication skills and behavioral skill which enhances their individual performance.
  • Students will be able to demonstrate ability for professional conduct, effective communication skills and behavioral skill which enhances their individual performance.
  • Students will be able to have successful careers in industry that meet the needs of Indian and multinational companies or excel in higher studies.
  • Students will be able to have successful careers in industry that meet the needs of Indian and multinational companies or excel in higher studies.
  • Students will be able to inculcate awareness about professional ethics and norms of software and computing practices.
  • Students will be able to inculcate awareness about professional ethics and norms of software and computing practices.
  • Students will be able to demonstrate awareness to engage in independent and lifelong learning of technological changes.
  • Students will be able to demonstrate awareness to engage in independent and lifelong learning of technological changes.
  • The students shall have the ability to apply knowledge of mathematics, science, computing and technology for research, design and development of novel products and solutions as an individual / member of a team/ leader in diverse teams and as an entrepreneur.
  • The students shall have the ability to apply knowledge of mathematics, science, computing and technology for research, design and development of novel products and solutions as an individual / member of a team/ leader in diverse teams and as an entrepreneur.
  • The students shall have the ability to examine the impact of computer science and application solutions in societal, health, safety, legal, cultural, and environmental contexts.
  • The students shall have the ability to examine the impact of computer science and application solutions in societal, health, safety, legal, cultural, and environmental contexts.
  • The student will have the ability to support and practice independent and life-long learning for professional development.
  • The student will have the ability to support and practice independent and life-long learning for professional development.
  • The students will be able to demonstrate professional attitudes, effective communication, and behavioral skills and sustain effective performance in professional/entrepreneurial careers.
  • The students will be able to demonstrate professional attitudes, effective communication, and behavioral skills and sustain effective performance in professional/entrepreneurial careers.
  • The students will be able to practice professional ethics and academic integrity and demonstrate these as an individual / team member / leader in diverse teams.
  • The students will be able to practice professional ethics and academic integrity and demonstrate these as an individual / team member / leader in diverse teams.
  • The student will be able to apply in- depth knowledge of theoretical concepts and programming skills in the varied related areas of the discipline.
  • The student will be able to apply in- depth knowledge of theoretical concepts and programming skills in the varied related areas of the discipline.
  • The student will be able to design, analyze, implement, and evaluate a system, process and components to meet desired needs for documenting a project.
  • The student will be able to design, analyze, implement, and evaluate a system, process and components to meet desired needs for documenting a project.
  • The student will be able to apply IT Tools and Techniques to solve any Software problems.
  • The student will be able to apply IT Tools and Techniques to solve any Software problems.
  • The student will be able to apply algorithms, principle and practices of computer science theory in the modeling and design of IT enabled systems in consideration of public health, safety, cultural, societal, and environment.
  • The student will be able to apply algorithms, principle and practices of computer science theory in the modeling and design of IT enabled systems in consideration of public health, safety, cultural, societal, and environment.
  • The student will be able to communicate effectively, both written and oral, with a range of audiences.
  • The student will be able to communicate effectively, both written and oral, with a range of audiences.
  • The students will function effectively on teams and also take new initiatives to achieve a common goal in global business environment.
  • The students will function effectively on teams and also take new initiatives to achieve a common goal in global business environment.
  • The student will be able to exhibit professional, ethical, legal, security and social issues and responsibilities in the organization.
  • The student will be able to exhibit professional, ethical, legal, security and social issues and responsibilities in the organization.
  • Students shall be able to follow ethical principles/norms and commit to professional ethics and responsibilities/ norms of Software engineering and computing practices.
  • Students shall be able to follow ethical principles/norms and commit to professional ethics and responsibilities/ norms of Software engineering and computing practices.
  • The student will be able to strategize the business plans, demonstrate the project management knowledge, design and develop plans using management theories in the construction of software systems of varying complexity.
  • The student will be able to strategize the business plans, demonstrate the project management knowledge, design and develop plans using management theories in the construction of software systems of varying complexity.
  • The student will be able to understand the requirement of engagement in lifelong learning in dynamic IT domain.
  • The student will be able to understand the requirement of engagement in lifelong learning in dynamic IT domain.
  • Students shall be able to understand the impact of the professional IT solutions in societal and environmental contexts, and demonstrate the knowledge of, and need for sustainable development.
  • Students shall be able to understand the impact of the professional IT solutions in societal and environmental contexts, and demonstrate the knowledge of, and need for sustainable development.
  • The student will be able to create, compare the various methods used to store and retrieve , analyze the information for knowledge management of a given problem.
  • The student will be able to create, compare the various methods used to store and retrieve , analyze the information for knowledge management of a given problem.
  • To apply the knowledge of mathematics, science, computer science fundamentals, computational techniques, and computer science applications specialization to solve the problems.
  • To apply the knowledge of mathematics, science, computer science fundamentals, computational techniques, and computer science applications specialization to solve the problems.
  • To choose self–directed and active learning through strong intellectual engagement in independent work relevant to computer science & Technology stream maximizing their potential by utilizing abilities and academic excellence. -To think independently, analytically and creatively through self-directed learning
  • To choose self–directed and active learning through strong intellectual engagement in independent work relevant to computer science & Technology stream maximizing their potential by utilizing abilities and academic excellence. -To think independently, analytically and creatively through self-directed learning
  • To use research-based knowledge and methods including design of experiments, analysis and interpretation of data, and synthesis of the information to arrive at valid conclusions. -To exercise critical judgment and thinking to create new systems / products / services etc
  • To use research-based knowledge and methods including design of experiments, analysis and interpretation of data, and synthesis of the information to arrive at valid conclusions. -To exercise critical judgment and thinking to create new systems / products / services etc
  • To create, select, and apply modern computer science and applications techniques, resources, and IT tools for modelling and simulation of computer science and IT problems. -To develop self-paced learning through various tools and techniques of ICT
  • To create, select, and apply modern computer science and applications techniques, resources, and IT tools for modelling and simulation of computer science and IT problems. -To develop self-paced learning through various tools and techniques of ICT
  • To apply critical, creative and evidence-based thinking for creating solutions of computer science problems and to design system components or processes that meet the specified needs with appropriate consideration for the public health, safety, cultural, societal, and environmental considerations
  • To apply critical, creative and evidence-based thinking for creating solutions of computer science problems and to design system components or processes that meet the specified needs with appropriate consideration for the public health, safety, cultural, societal, and environmental considerations
  • To communicate effectively on engineering activities with the engineering professionals and society at large, such as, being able to comprehend and write effective reports, make effective presentations, give & receive clear instructions by utilizing various Information Technology tools and skills.
  • To communicate effectively on engineering activities with the engineering professionals and society at large, such as, being able to comprehend and write effective reports, make effective presentations, give & receive clear instructions by utilizing various Information Technology tools and skills.
  • -To demonstrate scientific creativity and reflective thinking to critically evaluate ideas for developing innovative processes and products relevant to industry/societal needs.
  • -To demonstrate scientific creativity and reflective thinking to critically evaluate ideas for developing innovative processes and products relevant to industry/societal needs.
  • -To demonstrate analytical and decision-making skills to identify, formulate, and analyze complex computer science applications problems reaching substantiated conclusions using concepts of mathematics, science & information technology.
  • -To demonstrate analytical and decision-making skills to identify, formulate, and analyze complex computer science applications problems reaching substantiated conclusions using concepts of mathematics, science & information technology.
  • -To function effectively as an individual, and as a member or leader in diverse teams, VUCA world and multidisciplinary settings for making the organization resourceful and achieving organisation goals.
  • -To function effectively as an individual, and as a member or leader in diverse teams, VUCA world and multidisciplinary settings for making the organization resourceful and achieving organisation goals.
  • To apply contextual knowledge to assess societal, health, safety, legal, cultural issues and the consequent responsibilities relevant to the professional engineering practice -To appreciate diversity (caste, ethnicity, gender and marginalization), values and beliefs of multiple cultures in a global perspective
  • To apply contextual knowledge to assess societal, health, safety, legal, cultural issues and the consequent responsibilities relevant to the professional engineering practice -To appreciate diversity (caste, ethnicity, gender and marginalization), values and beliefs of multiple cultures in a global perspective
  • -To demonstrate ethical practices in professional field, display integrity at workplace and be responsible global citizens -To appreciate concerns on environment sustainability
  • -To demonstrate ethical practices in professional field, display integrity at workplace and be responsible global citizens -To appreciate concerns on environment sustainability
  • To acquire social and emotional skills to work effectively with diverse group of people in multi-cultural environment and situations. -To demonstrate adaptability and resilience during uncertain situations
  • To acquire social and emotional skills to work effectively with diverse group of people in multi-cultural environment and situations. -To demonstrate adaptability and resilience during uncertain situations
  • To demonstrate knowledge and understanding of the computer science & management principles and use these enterprising skills to bring new business ideas and product of innovative designs with a social impact to start a new venture.
  • To demonstrate knowledge and understanding of the computer science & management principles and use these enterprising skills to bring new business ideas and product of innovative designs with a social impact to start a new venture.
  • To develop independent thinking and life-long learning in broader context of technological changes. -To explore new ideas and learning opportunities for self-directed learning
  • To develop independent thinking and life-long learning in broader context of technological changes. -To explore new ideas and learning opportunities for self-directed learning
  • To understand the impact of the professional engineering solutions in societal and environmental contexts and develop sustainable technologies using computer science knowledge
  • To understand the impact of the professional engineering solutions in societal and environmental contexts and develop sustainable technologies using computer science knowledge

Course Structure

  • 1st Year
  • 2nd Year
  • 3rd Year

Semester 1

Course Title Course Type Credit L T PS SW Total Credits Syllabus
Accounting Fundamentals (UG) Discipline III (Major III) 3 0 0 0 3.00 View
Business Statistics (UG) Discipline III (Major III) 2 1 0 0 3.00 View
Computer Applications (UG) Discipline III (Major III) 2 0 0 0 3.00 View
Business Ethics and Governance (UG) Discipline III (Major III) 2 0 0 0 3.00 View
Introduction to Management Principles (UG) Discipline III (Major III) 2 0 0 0 3.00 View
Introduction to Business Economics (UG) Discipline III (Major III) 2 0 0 0 3.00 View
Global Entrepreneurship-I (UG) Minor II - Vocational Courses /SKE courses/Industry Specific Courses 0 2 0 0 3.00 View
Problem Solving using Computers & Python Programming (UG) Discipline I (Major I) 3 0 4 0 6.00 View
Digital Circuit Design (UG) Discipline II (Major II) 3 0 4 0 6.00 View
Fundamentals of Environmental Studies (UG) Minor III - Co-curricular Courses 0 1 0 0 2.00 View
Basic Psychological Processes (UG) Discipline III (Major III) 4 0 4 0 6.00 View
Differential Calculus and Integral calculus (UG) Discipline III (Major III) 3 0 4 0 6.00 View

Semester 2

Course Title Course Type Credit L T PS SW Total Credits Syllabus
Matrices and Differential Equations & Geometry (UG) Discipline III (Major III) 5 0 0 0 6.00 View
Basic Research Methodology, Statistics and Psychological Testing (UG) Discipline III (Major III) 4 0 4 0 6.00 View
Global Entrepreneurship-II (UG) Minor II - Vocational Courses /SKE courses/Industry Specific Courses 0 0 0 0 0.00 View
UI/UX Design for Entrepreneurs (UG) Minor I - Minor Elective Courses 0 1 0 0 2.00 View
Innovation by Design (UG) Minor I - Minor Elective Courses 0 1 0 0 2.00 View
Principles of Operating Systems (UG) Discipline I (Major I) 3 0 4 0 6.00 View
Software Engineering and Software Modelling (UG) Discipline II (Major II) 3 0 4 0 6.00 View
Understanding Organizational Behavior (UG) Discipline III (Major III) 2 1 0 0 3.00 View
Business Mathematics II (UG) Discipline III (Major III) 2 1 0 0 3.00 View
Marketing Theory and Practices (UG) Discipline III (Major III) 2 0 0 0 3.00 View
Business Finance (UG) Discipline III (Major III) 3 0 0 0 3.00 View
Fundamentals of Competitive Intelligence and Business Development (UG) Discipline III (Major III) 2 0 0 0 3.00 View
Human Resource management & Development (UG) Discipline III (Major III) 2 0 0 0 3.00 View
Food, Nutrition and Hygiene (UG) Minor III - Co-curricular Courses 2 0 0 0 2.00 View

Semester 3

Course Title Course Type Credit L T PS SW Total Credits Syllabus
Object Oriented Programming Using Java Language (UG) Discipline II (Major II) 3 0 4 0 6.00 View
Term Paper (UG) Mandatory (NTCC) 0 0 0 0 1.00 View
Integrated Marketing Communications (UG) Discipline III (Major III) 2 0 0 0 3.00 View
Cost and Management Accounting (UG) Discipline III (Major III) 3 0 0 0 3.00 View
Business Environment (UG) Discipline III (Major III) 2 1 0 0 3.00 View
Business Law (UG) Discipline III (Major III) 2 1 0 0 3.00 View
Fundamentals of Production and Operations Management (UG) Discipline III (Major III) 2 1 0 0 3.00 View
Fundamentals of Business Analytics (UG) Discipline III (Major III) 3 0 0 0 3.00 View
Psychology of Social Behavior (UG) Discipline III (Major III) 0 0 0 0 0.00 View
Gerontology Social and Health Perspective (UG) Discipline III (Major III) 0 0 0 0 0.00 View
Management of Inventory System (UG) Discipline III (Major III) 3 0 4 0 6.00 View
Algebra and Mathematical Methods (UG) Discipline III (Major III) 5 0 0 0 6.00 View
Digital Marketing for Entrepreneurs (UG) Minor III - Co-curricular Courses 0 1 0 0 2.00 View
Fundamentals Database Management Systems (UG) Discipline I (Major I) 3 0 4 0 6.00 View
Get Connecting (UG) Minor II - Vocational Courses /SKE courses/Industry Specific Courses 0 0 0 0 3.00 View

Semester 4

Course Title Course Type Credit L T PS SW Total Credits Syllabus
Advanced Web Technology (UG) Discipline I (Major I) 3 0 4 0 6.00 View
Basics of Mathematical Modelling (UG) Discipline III (Major III) 3 0 4 0 6.00 View
Differential Equations and Mechanics (UG) Discipline III (Major III) 5 0 0 0 6.00 View
Android Programming and Web Applications for Mobile Devices (UG) Discipline II (Major II) 3 0 4 0 6.00 View
Business Policy and Strategic Management (UG) Discipline III (Major III) 3 0 0 0 3.00 View
Global Sourcing for Business Development (UG) Discipline III (Major III) 2 1 0 0 3.00 View
Principles of Consumer Behaviour (UG) Discipline III (Major III) 2 0 0 0 3.00 View
Research Methodology (UG) Discipline III (Major III) 2 1 0 0 3.00 View
Fundamentals of Project Management (UG) Discipline III (Major III) 2 1 0 0 3.00 View
Documentation and Logistics for International Trade (UG) Discipline III (Major III) 0 0 0 0 0.00 View
Marketing in Digital Age (UG) Discipline III (Major III) 3 0 0 0 4.00 View
Entrepreneurship and Small Business Management (UG) Discipline III (Major III) 2 0 0 0 3.00 View
Global warming and Climate Change (UG) Minor I - Minor Elective Courses 2 1 2 0 4.00 View
Competitive Intelligence Fundamentals (UG) Minor II - Vocational Courses /SKE courses/Industry Specific Courses 3 0 0 0 3.00 View

Semester 5

Course Title Course Type Credit L T PS SW Total Credits Syllabus
Group and Ring Theory & Linear Algebra (UG) Discipline III (Major III) 4 0 0 0 5.00 View
Differential Geometry and Tensor Analysis (UG) Discipline III (Major III) 4 0 0 0 5.00 View
Number Theory and Game Theory (UG) Discipline III (Major III) 4 0 0 0 5.00 View
Graph Theory and Discrete Mathematics (UG) Discipline III (Major III) 4 0 0 0 5.00 View
Big Data and Data Analytics (UG) Specialization Elective Courses/Discipline I (Major I) 3 0 2 0 5.00 View
Software Testing and Software Quality Assurance (UG) Specialization Elective Courses/Discipline I (Major I) 3 0 2 0 5.00 View
Analysis of Algorithms and Data Structures (UG) Specialization Elective Courses/Discipline I (Major I) 3 0 2 0 5.00 View
Principles of Computer Graphics (UG) Specialization Elective Courses/Discipline I (Major I) 3 0 2 0 5.00 View
Fundamentals of Data Science and Analytics (UG) Specialization Elective Courses/Discipline II (Major II) 3 0 2 0 5.00 View
Principles of E-Commerce (UG) Specialization Elective Courses/Discipline II (Major II) 3 0 2 0 5.00 View
Introduction to Soft Computing Techniques (UG) Specialization Elective Courses/Discipline II (Major II) 3 0 2 0 5.00 View
Introduction to Data Communication and Computer networks (UG) Specialization Elective Courses/Discipline II (Major II) 3 0 2 0 5.00 View
Internship - I (UG) Non Teaching Credit Courses 0 0 0 0 3.00 View

Semester 6

Course Title Course Type Credit L T PS SW Total Credits Syllabus
Cloud Computing and Services (UG) Specialization Elective Courses/Discipline I (Major I) 3 0 2 0 5.00 View
Cyber Security and cyber-Laws (UG) Specialization Elective Courses/Discipline I (Major I) 3 0 2 0 5.00 View
IT Project Management and Practices (UG) Specialization Elective Courses/Discipline I (Major I) 3 0 2 0 5.00 View
Introduction to IoT (UG) Specialization Elective Courses/Discipline I (Major I) 3 0 2 0 5.00 View
Introduction to Artificial Intelligence and Robotics (UG) Specialization Elective Courses/Discipline II (Major II) 3 0 2 0 5.00 View
Introduction to Blockchain Technologies (UG) Specialization Elective Courses/Discipline II (Major II) 3 0 2 0 5.00 View
Animation and Gaming (UG) Specialization Elective Courses/Discipline II (Major II) 2 0 2 0 3.00 View
Switched Networks (UG) Specialization Elective Courses/Discipline II (Major II) 3 0 2 0 4.00 View
Major Project - I (UG) Non Teaching Credit Courses 0 0 0 0 3.00 View
Metric Spaces and Complex Analysis (UG) Discipline III (Major III) 3 0 0 0 4.00 View
Numerical Analysis and Operations Research (UG) Discipline III (Major III) 3 0 4 0 6.00 View